Downspout
VST3 tools for generated parts, gated movement, and playable disruption.
These plugins are all experimental, mostly work in progress, with various levels of success for their intended purposes.
- Releases
- Plugin reference - ports, MIDI roles and control maps for every plugin, written for automated agents
- Demo - Jack's Dream
See also :
- Transmission Generative Audio Workstation
- Valis Virtual Analog LLM Integrated System
- Flues earlier LV2 plugins and Web Audio toys
Generative
Sources of musical material: melody, bass, drum and harmony generators, plus audio-triggered MIDI.
MIDI generator
BassGen
Transport-synced bassline generator with style, scale, Moroder/Fugue/Jazz genres, variation, color, and MIDI follow/dodge controls.
MIDI control generator
Mixgen
Eight repeatable mix lanes plus four configurable effect macros for the loosely coupled Producer Control Bus.
MIDI generator
MelGen
Phrase-aware melody generator with contour, answer, structure, color, range, follow, and strict subject/answer behavior.
MIDI drum generator
DrumGen
Transport-aware MIDI drum generator with fills, style modes, Breakbeat/Jazz/Fugue genres, and sparse pulse options.
MIDI generator
Xoxolo
Simple x0x-style MIDI drum pattern editor with note-map presets, per-lane preview, and selectable 8-32 step patterns, and an optional cellular-automaton Evolve layer per lane.
MIDI generator
Sidecar
MIDI phrase player for generated solo material with deterministic local generation and optional localhost coordinator requests.
MIDI generator
Harmonic Atlas
Seeded autonomous chord and scale guidance with tonal, modal, chromatic-mediant, and neo-Riemannian-inspired movement.
MIDI generator
Conductor
Bar-aligned intro, development, break, reprise, and coda commands for autonomous patches.
MIDI generator
Polymeter
Four Euclidean lanes with independent coprime lengths, rotations, ratchets, probability, accents, notes, and channels.
MIDI generator
ToneWorm
Paterson's Worm navigates a Tonnetz pitch lattice, generating transport-locked melodies from six directional rules with scale quantization and Conductor CC control.
MIDI generator
Ground
Long-form bass generator with Grounded, Dub, Jazz, and other phrase styles plus a guarded bass register lane.
Audio/MIDI effect
Ghost
Audio-triggered ghost notes in time with the transport — ghost drum beats on channel 10 or ghost notes on a selectable channel, with Drift CC control over feel.
MIDI generator
Sprout
A grammar is rewritten generation by generation and played as a scale-quantised line, optionally growing one generation every few bars.
MIDI generator
Markov
A melody as a random walk through a visible transition matrix you can draw, pick a style for, or learn from a line you play.
MIDI
Processors, modulators and utilities for shaping MIDI before it reaches an instrument.
MIDI effect
M-Mix
MIDI gate combining probabilistic bar transitions with Euclidean block patterns.
MIDI effect
Cadence
Transport-aware MIDI harmonizer and comping generator with learned harmony, color, extended voicings, suspended dominants, and arpeggiated phrasing.
MIDI effect
Arpgen
Meter-aware chord-capture and scale-derived arpeggiator with four traversal orders and triplet grids.
MIDI generator/effect
Counterpointer
Learns an incoming MIDI pattern and emits a monophonic answering line with color control.
MIDI modulator
Drift
Four rate-limited seeded CC lanes with LFO, sample-and-hold, walk, chaos, and audio follower modes.
MIDI effect
Mnemosyne
Fixed-capacity phrase capture, recall, transformation, and autonomous recombination.
MIDI effect
Gremlin Driver
MIDI modulation and action sequencer with expanded lane shapes intended to drive Gremlin.
MIDI controller
Flues Synth Driver
Turns its panel controls into MIDI CCs and program changes that play the external Flues vocal and physical-model synthesizer.
Instrument / MIDI generator
Tuney VST
Focused typing and stored text become microtonal synthesized audio and MIDI through configurable character maps, scales, tunings, and human timing.
Utility
Midiscribe
Non-destructive MIDI capture plugin that writes recorded events to a Standard MIDI File (.mid) on demand.
MIDI effect
Retune
Retunes any MIDI note stream to a Scala .scl scale using one pitch bend and one channel per note, so ordinary generators can drive microtonal synths.
Instruments
Playable sound sources: synths, samplers and physical models.
Instrument
Campione
Multi-zone sampler with per-note MIDI mapping, WAV loading, REX2 slice import, Serum wavetable auto-detection, audio recording with auto-pitch detection, pitch-shift gap fill, zero-crossing loop snap, crossfade looping, per-zone ADSR/filter/pan, beat slicing, and an embedded MCP server.
Instrument
Bubbles
Stereo ambient water synthesizer combining subtractive noise, physical bubble and drip modelling, body resonances, wave oscillator, and an LFO modulator — with seven water-environment presets.
Instrument
DrumKit
Drum synth instrument with stereo output, MIDI triggering, per-voice controls, and mute strips.
Instrument
Syrinx
Polyphonic MIDI synthesizer based on the Mindlin-Laje biophysical avian syrinx model, with 10 bird-species presets, chromatic MIDI pitch mapping, and a vertical-slider NanoVG UI.
Instrument
Gremlin
Glitch instrument with six sound modes, scenes, fader-block macros, action triggers, hold pads, and MIDImix LED feedback.
Sampler instrument
Mosaic
Four-slot bounded WAV sampler with seeded slices, pitch variation, reverse, stereo spread, and autonomous triggering.
Instrument
Floozy
Selectable 1-8 voice (default 4) synthesizer combining distortion sources, physical-model-style excitation, feedback, filtering, modulation, and reverb.
Instrument
Basilico
Monophonic bass instrument with tempo-synced wobble, acid squelch, and upright/electric/dub/acid/industrial tones.
Instrument
Canticle
12-voice keys, reed, pad, pluck, and glass instrument for melody, counterpoint, and chord generators.
Instrument
Moka
Stereo modal synth for struck objects — xylophone, glockenspiel, woodblock, glass bowl, metal sheet, and tube — with ten controls and eleven factory presets.
Instrument
Magneto
Physically informed four-stroke engine — waveguide cylinders, intake runners, extractors, muffler and tailpipe — driven by RPM and throttle, with a selectable listening position.
Instrument
Pratt
Eleven General MIDI voices and a stable all-pole filter, all shaped by the factorisation of an integer index — play it, filter audio with it, or both.
Instrument
Trajectory
Eight-voice synthesizer whose oscillator is a point bouncing inside a regular polygon, with a full ADSR — six oscillator controls on CC 1-6, so Drift's lanes drive it with no setup.
Instrument
Fathom
Four-voice drone synthesizer with five generator algorithms, a notch filter and a delay network with a frequency shifter in its loop — CC 1-4 line up with Drift's lanes.
Instrument
Sam
The 1982 Software Automatic Mouth speech synthesiser. Type text, then play it from MIDI, one word per note sung at the key's pitch, or let the host transport read it aloud, one word per step.
Instrument
Strata
An eight-voice wavetable synthesizer with band-limited tables, Bend, Sync and Fold warps, a sine sub, unison, a multimode filter, two envelopes and an LFO.
Instrument
Quartet
An eight-voice four-operator FM synthesizer with eleven algorithms, band-limited sine, saw and square operators, per-operator envelopes, feedback, optional 2x oversampling, a pitch envelope and a filter.
Instrument
Monochord
An eight-voice waveguide string that can be plucked, bowed or struck, with a loop tuned from its own phase delay, damping, stiffness, a pickup comb and a small body.
Processors
Audio effects, mixers and analyzers for shaping sound.
Audio effect
P-Mix
Stereo audio effect for transport-aware probabilistic switching and fades.
Audio effect
E-Mix
Transport-aware Euclidean stereo gate with density, block, pattern, and fade controls.
Audio effect
Bassops
Four-input sidechain ducker with optional harmonic stereo synthesis. A control signal (typically a kick-drum send) ducks the main stereo signal; the ducked result is summed to mono and the harmonics added by a waveshaper, high-passed at the cutoff, are decoded as a side signal that generates stereo width above it. The bass stays clean mono.
Audio effect
Damiano
Six-mode stereo distortion with drive, tone shelf, wet/dry mix and output gain. Linked or Split left/right processing for a binaural effect, with Drift CC control of each channel's drive and shape.
Audio effect
Skream
SVF lowpass/highpass with ADAA2 feedback saturation. Recreates the Skrillex-era dubstep growl. Ten presets from classic growl to feedback drone; Cutoff and Scream modulatable via MIDI CC from Drift.
Audio effect
Chipper
1980s video game lo-fi processor. Bitwise quantization (bit depth 1–16), sample-rate reduction via sample-and-hold (divisor 1–64), and randomised clock jitter for vintage digital harshness.
Audio mixer
T-Mix
Eight mono strips with manual controls, click-smoothed producer overlays, channel-isolated CC 19 ownership, and MIDI-through.
Audio effect
Loopdelay
Producer-ready stereo delay and looper with BBT time, CC 19 ownership, channel isolation, and MIDI-through.
Audio effect
Lightverb
Fixed-cost stereo reverb with Producer Control Bus lifecycle, channel isolation, and MIDI-through.
Audio effect
Gater
MIDI-controlled audio switcher routing one input to one of two outputs based on note input.
Audio effect
Rift
Transport-locked stereo buffer effect with live/sample modes, WAV loading, chop/stutter repeats, reverse, skip, smear, and pitch-slip actions.
Audio effect
Orchid
Transport-aware voiced freeze effect that captures stable pitched material and holds period-aligned loops on the host grid.
Audio/MIDI effect
Oracle
Bounded level, onset, brightness, density, pitch-class, and MIDI analysis mapped to guarded CC and note responses.
Audio effect
Resonance Garden
Up to twelve bounded damped resonators tuned by held MIDI or an internal scale chosen from 23 scales.
Audio effect
Orbit
Smooth seeded orbit, pendulum, random-walk, and figure-eight stereo trajectories with distance filtering and conservative Doppler.
Audio effect
Guardian
Input gain, look-ahead limiting with attack and release, variable-curve clipping (soft to hard), DC removal, true-peak protection, bypass, and latched fault recovery.
Audio effect
Ambo
Stereo ambient effect with rearrangeable time, spectral, tape, shimmer, delay, drive, and feedback stages.
Audio effect
Primefold
Direct 2x/3x/5x pitch voices with non-prime harmonics supplied by recirculation — 4x from 2x fed back, 6x from 2x and 3x combined — through a bounded loop with an explicit delay that is never compensated.
Audio effect
Quefrency
Splits each frame through the cepstrum into a formant envelope and a harmonic structure, shifts and reshapes each independently, and multiplies them back together — with the latency the web version never reported now declared to the host.
Audio effect
Spliff
Transient processing in the Spiff manner — dynamic cuts or boosts that apply only where transient energy lives, steered by a 3-band detector, with Drift CC control.
Audio effect
HelterSkelter
Automatic wah — a resonant lowpass played by the input envelope and/or a BBT-synced ADSR cycle, with Drift CC control.
Audio effect
Keyframe
Time stretch after the DAFx26 extrema-sampling method — the input reduces to timestamped local extrema, and the spacing between them sets the overlap-add crossfade length, so splices shorten into transients and lengthen through sustained material with no transient detector anywhere.
Audio effect
Treatment
Physically modelled acoustic treatment panel — a mass-air-mass absorber whose resonance and absorption come from real panel geometry and fill.
Audio effect
Voxmod
Combined vocoder and ring modulator — a filter-bank vocoder and a band-limited ring modulator run in parallel and blend with Mix.
Audio effect
Beards
Granular texture processor after Mutable Instruments Beads — a 4 second stereo buffer replayed by up to 32 grains, with feedback, freeze and reverb, controllable from Drift and Conductor.
Audio effect
Qune
Tracks the pitch of a voice or single-note instrument and moves it to the nearest note of one of 24 scales, or to MIDI notes you hold. Three quality tiers, glide, formant preserve and shift.
Audio effect
Sinevox
A formant tracker with two voices — a vocoder whose band-pass bank follows the speech's formants, and a sine-wave-speech generator — with MIDI control and formant-to-MIDI output.
Audio effect
Grist
A grain delay. The input is cut into windowed grains, each with its own start, direction, length, position and pitch (optionally held to a scale), and the result can feed back through a filter.
Audio effect
Ladder
A four-pole saturating low-pass ladder with self-oscillating resonance, a bass-compensation control, drive, mix and output, and a live plot of its response.
Audio effect
Glue
A stereo-linked bus compressor with a soft knee, sidechain high-pass, peak or RMS detector, program-dependent auto release, soft clip and parallel mix, showing its transfer curve and gain reduction.
Audio effect
Octet
An eight-band parametric equalizer with bell, shelf, notch and 12 or 48 dB cut bands, Stereo, Left/Right and Mid/Side modes with per-band channel assignment, and a plot with a draggable node per band.
Audio effect
Trio
Three-band dynamics with adjustable flat-summing crossovers, per-band downward compression and upward lift, Time and Amount macros, and live per-band gain bars.
Launchpad
Plugins built around a Launchpad grid, with pad input and LED feedback.
Instrument
Plank
Eight-voice polyphonic synthesizer for the Launchpad grid, with a Plinky-derived wavetable voice and Plonk-style resonator engines.
MIDI generator
Luma
Launchpad-oriented performance generator where lit pads become bass, chord, melody, and drum agents.
Audio effect/instrument
PaunchLad
Launchpad dub performance effect with echo throws, sirens, spring splashes, dropouts, and chops.
MIDI generator
Lifeform
Conway Game of Life MIDI generator where the Launchpad grid evolves one beat at a time.